The resulting map texture. Set this as your scene.environment
or as a material's envMap
.
Destroy the resources held by this object.
Update the contents of the environment map with the latest texture from the camera.
Call this each frame after you call update
on your Zappar camera, but before you render the scene.
Your renderer object
The Zappar camera you're using to render your scene
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Constructs a new Camera Environment Map.