The Zappar camera.
The Babylon engine.
Defines the texture resolution (for each face)
Sets the refresh rate to use (RenderTargetTexture.REFRESHRATE_RENDER_ONEVERYFRAME by default).
The resulting map texture. Set this as your scene.environmentTexture or as a material's environmentTexture.
Destroy the resources held by this object.
Update the contents of the environment map with the latest texture from the camera.
Call this each frame after you call update on your Zappar camera, but before you render the scene.
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Constructs a new Camera Environment Map.