The Zappar camera.
The Babylon engine.
Defines the texture resolution (for each face)
Sets the refresh rate to use (RenderTargetTexture.REFRESHRATE_RENDER_ONEVERYFRAME
by default).
The resulting map texture. Set this as your scene.environmentTexture
or as a material's environmentTexture
.
Destroy the resources held by this object.
Update the contents of the environment map with the latest texture from the camera.
Call this each frame after you call update
on your Zappar camera, but before you render the scene.
Generated using TypeDoc
Constructs a new Camera Environment Map.